GameObject Pooler
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 CDestroyCheckerThis is a class used by the Pool to check if a game object that belongs to the Pool is destroyed (which it shouldn't be)
 CIPoolItemAn interface that will allow scripts on a pool item to receive callbacks when they are borrowed or returned
 COneshotAudioclipThis class implements a one-shot AudioClip, that can be used with a Pool
 COneshotParticleThis class implements a one-shot ParticleSystem, that can be used with a Pool
 CPoolThe main Pool class, which contains the main interface for interacting with the Pool
 CPoolExceptionAn exception class used by the Pool
 CPoolItemThis class implements a single pool item for use with the Pool class