GameObject Pooler
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CFreakLib.Pooling.IPoolItemAn interface that will allow scripts on a pool item to receive callbacks when they are borrowed or returned
 CFreakLib.Pooling.DestroyCheckerThis is a class used by the Pool to check if a game object that belongs to the Pool is destroyed (which it shouldn't be)
 CFreakLib.Pooling.OneshotAudioclipThis class implements a one-shot AudioClip, that can be used with a Pool
 CFreakLib.Pooling.OneshotParticleThis class implements a one-shot ParticleSystem, that can be used with a Pool
 CFreakLib.Pooling.PoolThe main Pool class, which contains the main interface for interacting with the Pool
 CFreakLib.Pooling.PoolItemThis class implements a single pool item for use with the Pool class
 CFreakLib.Pooling.PoolExceptionAn exception class used by the Pool