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This is a small editor extension for Unity for quickly and easily selecting the parent of an object.
The parent object, or the root object can easily be selected with a hotkey.
Also included is a component you can add to a gameobject that will automatically select its parent when you try to select it.
This is useful when you for example have a hierarchy with a scene selectable object as a child, when you don't want to move this object in local space but instead always move its parent.
In the editor, you can always press
Alt+Shift+P to select either the parent, or the root gameobject of your current selection.
You can also add the component found under
Component -> Select Parent -> Always Select My Parent, or just add the
AlwaysSelectMyParent.cs script to an object. Since you sometimes will want to select these objects anyway, toggle the functionality from the
Edit -> Always Select Parent menu. You can also toggle it on and off using the hotkey
||Toggle Always Select Parent|
On Mac, substitute
Should you require assistance, please contact firstname.lastname@example.org